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concmap_vi4 1.0

=============================================================================
Concmap_Vi4: Map by NyRoNiC^vi
=============================================================================

Yep, the 4th map of the vi series.

Once again I have a teleportation sequence at the end
which takes you to the building area, which looks WAY better this time.

I don't have any scientist voice or white fade thing, as that annoyed
many people when playing vi3.

All the jump ideas were by me this time :P


Below is the compile log for any curious mappers.
about 1 or 2 errors but they weren't anything major.

-------Concmap_Vi4 compile log-------

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Program Files\ZHLT\hlcsg.exe"-wadinclude cru.wad -wadinclude vi.wad -wadinclude numbers.wad -chart -estimate "D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map"
Entering D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cru.wad]
[vi.wad]
[numbers.wad]

916 brushes (totalling 5656 sides) discarded from clipping hulls
CreateBrush:
(30.81 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(5.66 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 18800/32768 376000/655360 (57.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1757/32767 70280/1310680 ( 5.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 446280 bytes ===

Using Wadfile: \wads\halflife.wad
- Contains 153 used textures, 75.74 percent of map (3116 textures in wad)
Using Wadfile: \wads\liquids.wad
- Contains 1 used texture, 0.50 percent of map (32 textures in wad)
Using Wadfile: \wads\tfc2.wad
- Contains 19 used textures, 9.41 percent of map (395 textures in wad)
Using Wadfile: \wads\tfc.wad
- Contains 8 used textures, 3.96 percent of map (279 textures in wad)
Including Wadfile: \wads\zhlt.wad
- Contains 1 used texture, 0.50 percent of map (4 textures in wad)
Using Wadfile: \wads\xeno.wad
- Contains 5 used textures, 2.48 percent of map (264 textures in wad)
Including Wadfile: \wads\vi.wad
- Warning: Larger than expected texture (286412 bytes): 'VILOGO'
- Warning: Larger than expected texture (348972 bytes): 'VI_MEMBER_LIST'
- Contains 3 used textures, 1.49 percent of map (4 textures in wad)
Including Wadfile: \wads\numbers.wad
- Contains 10 used textures, 4.95 percent of map (20 textures in wad)
Including Wadfile: \wads\cru.wad
- Warning: Larger than expected texture (286412 bytes): 'CRU_TEXTURE1'
- Warning: Larger than expected texture (286412 bytes): 'CRU_TEXTURE4'
- Warning: Larger than expected texture (272132 bytes): 'CRU_TEXTURE3'
- Warning: Larger than expected texture (272132 bytes): 'CRU_TEXTURE2'
- Contains 2 used textures, 0.99 percent of map (6 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 23 additional animating textures.
Texture usage is at 3.94 mb (of 4.00 mb MAX)
39.47 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Program Files\ZHLT\hlbsp.exe"-chart -estimate "D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5603 (0.66 seconds)
BSP generation successful, writing portal file 'D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5616 (0.59 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5336 (0.55 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5736 (0.66 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 364/400 23296/25600 (91.0%)
planes 7592/32768 151840/655360 (23.2%)
vertexes 28328/65535 339936/786420 (43.2%)
nodes 11847/32767 284328/786408 (36.2%)
texinfos 1757/32767 70280/1310680 ( 5.4%)
faces 21248/65535 424960/1310700 (32.4%)
clipnodes 23158/32767 185264/262136 (70.7%)
leaves 7605/8192 212940/229376 (92.8%)
marksurfaces 23602/65535 47204/131070 (36.0%)
surfedges 97305/512000 389220/2048000 (19.0%)
edges 49745/256000 198980/1024000 (19.4%)
texdata [variable] 1161256/4194304 (27.7%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 156902/524288 (29.9%)
225 textures referenced
=== Total BSP file data space used: 3646406 bytes ===
21.69 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "D:\Program Files\ZHLT\hlvis.exe"-full -chart -estimate "D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map"
2107 portalleafs
6234 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(28.48 seconds)
LeafThread:
(72.91 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 558 and 634:
(-3200.000 3136.000 1311.000)
(-3200.000 3105.000 1280.000)
(-3200.500 3104.000 1279.000)
(-3808.000 3104.000 1279.000)
(-3808.000 3136.000 1311.000)

average leafs visible: 88
g_visdatasize:69097 compressed from 556248

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 364/400 23296/25600 (91.0%)
planes 7592/32768 151840/655360 (23.2%)
vertexes 28328/65535 339936/786420 (43.2%)
nodes 11847/32767 284328/786408 (36.2%)
texinfos 1757/32767 70280/1310680 ( 5.4%)
faces 21248/65535 424960/1310700 (32.4%)
clipnodes 23158/32767 185264/262136 (70.7%)
leaves 7605/8192 212940/229376 (92.8%)
marksurfaces 23602/65535 47204/131070 (36.0%)
surfedges 97305/512000 389220/2048000 (19.0%)
edges 49745/256000 198980/1024000 (19.4%)
texdata [variable] 1161256/4194304 (27.7%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 69097/2097152 ( 3.3%)
entdata [variable] 156902/524288 (29.9%)
225 textures referenced
=== Total BSP file data space used: 3715503 bytes ===
101.73 seconds elapsed [1m 41s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "D:\Program Files\ZHLT\hlrad.exe"-extra -sparse -chart -estimate "D:\Program Files\Valve Hammer Editor\maps\concmap_vi4.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


21248 faces
Create Patches : 108515 base patches
0 opaque faces
4500287 square feet [648041408.00 square inches]
271 direct lights

BuildFacelights:
(1067.13 seconds)
BuildVisLeafs:
(1254.31 seconds)
visibility matrix : 39.2 megs
MakeScales:
(2776.59 seconds)
SwapTransfers:
(301.42 seconds)
Transfer Lists : 115376780 : 115.38M transfers
Indices : 40957908 : 39.06M bytes
Data : 461507120 : 440.13M bytes
GatherLight:
(22.28 seconds)
FinalLightFace:
(18.13 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 364/400 23296/25600 (91.0%)
planes 7592/32768 151840/655360 (23.2%)
vertexes 28328/65535 339936/786420 (43.2%)
nodes 11847/32767 284328/786408 (36.2%)
texinfos 1757/32767 70280/1310680 ( 5.4%)
faces 21248/65535 424960/1310700 (32.4%)
clipnodes 23158/32767 185264/262136 (70.7%)
leaves 7605/8192 212940/229376 (92.8%)
marksurfaces 23602/65535 47204/131070 (36.0%)
surfedges 97305/512000 389220/2048000 (19.0%)
edges 49745/256000 198980/1024000 (19.4%)
texdata [variable] 1161256/4194304 (27.7%)
lightdata [variable] 3014010/6291456 (47.9%)
visdata [variable] 69097/2097152 ( 3.3%)
entdata [variable] 156902/524288 (29.9%)
225 textures referenced
=== Total BSP file data space used: 6729513 bytes ===
5455.78 seconds elapsed [1h 30m 55s]

----- END hlrad -----

=============================================================================
Concmap_Vi4: Map by NyRoNiC^vi
=============================================================================
Author
nyro
Downloads
480
Views
583
Extention type
zip
File size
2 MB
Hash
4f8933f5fe6743d27f8896d11e0d3387
First release
Last update
Rating
0.00 star(s) 0 ratings

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