Usage: DF_hook_deployspeed <value>
Description: Used only when the CVARs DF_hook_swing and
DF_hook_instant are off. Controls the speed at which the hook
deploys |
Usage: DF_hook_speed <value>
Description: Pull speed, used in mods where the player has a
set maximum speed like TFC. Otherwise DF_hook_forcespeed is
used |
Usage: DF_hook_ground <1/0>
Description: If set players can hook the ground and be
supported. Only used when DF_hook_swing is
off |
Usage: DF_hook_showspy <1/0>
Description: TFC only, the hook appears
as the real team color of spys if set to
1 |
Usage: DF_hook_sound <1/0>
Description: If on, the hook makes a noise when it attaches to
something |
Usage: DF_hook_hold <value>
Description: How long in seconds a player can hold on to the
hook |
Usage: DF_hook_sky <1/0>
Description: If on, players can attach hooks to the
sky |
Usage: DF_hook_players <1/0>
Description: If on, players can attach hooks to other
players |
Usage: DF_hook_onlywalls <1/0>
Description: If on, only walls can be hooked
to |
Usage: DF_hook_color <1/0>
Description: If on, the hook has a color based on
team |
Usage: DF_hook_gravity <value>
Description: Only used when DF_hook_instant is 0. It's the
fraction gravity affects the hook. Use 1 for full
gravity |
Usage: DF_hook_instant <1/0>
Description: If on, the hook instantly attaches to what the
player is looking at |
Usage: DF_hook_swing <1/0>
Description: If on, the hook swings the player from the
attached location instead of pulling him/her to it
Swing controls: Jump - Move up Duck
- Mode down Forward - Accelerate
forward Backward - Accelerate
backward |
Usage: DF_hook_swing_acceleration <value>
Description: Controls how much moving forward or backward
affects the hook when in swing mode |
Usage: DF_hook_swing_reelspeed <value>
Description: Controls how much ducking or jumping affects how
long the hook is when in swing mode |
Usage: DF_hook_swing_minlength <value>
Description: Controls the minimum length of the hook when in
swing
mode |
Usage: DF_hook_wait <value>
Description: Controls how long in seconds the player must wait
before using the hook again after letting go |
Usage: DF_hook_forcespeed <value>
Description: Sets the speed that the hook pulls that applies
to everyone when not in swing mode. When set to 0 it uses the
DF_hook_speed multiplier. Use this if hook doesn't pull when using
normal DF_hook_speed |
Usage: DF_hook_width <value>
Description: Controls the width of the hook
beam |
Usage: DF_hook_noise <value>
Description: Controls how much noise (interference) is in the
hook beam |
Usage: DF_hook_weapon <1/0>
Description: If on, the hook appears to comes out of the
weapon |
Usage: DF_hook_usekey <1/0>
Description: If on, the hook can be used by hitting the use
key |
Usage: DF_hook_password <value>
Description: If set to non-zero, players must login with the
specified password before being able to use the hook
To log in, type in the console: hook_login password Replace
password with the password that has been
set. |
Usage: +hook
Description: Command to deploy the hook This command is
used best if bound to a key. |
Usage: -hook
Description: Command to release the
hook |