ahl_5am

Description
Title : 5:00 am v.3 Date : December 11, 2001 (minor changes made 1/28/2002) Filename : ahl_5am.bsp Author : Brian McClelland Email Address : [email protected] Description : It's just about to break on morning, the sky is no longer black, but you're still wide awake and shooting people in their faces. A typical day, I would guess. A section of a city centered around one street. There's a full hotel, an abandoned crackhouse, a large underground street tunnel, and a partially-collapsed freeway (They don't make them like they used to, apparantly). This version adds a respectable secret. Not to mention the retexturing, fixed doors, new Fish Scratch Fever clip, new routes into, out of, and between the hotel rooms, echoes, sky, and a new Puffy clip to those who reach it. That's the J-pop Puffy. It still reminds me heavily of the original and it looks a lot better, so I think it was a good idea to revisit it. Secret notes are at the bottom. Other Levels By Me : Some levels for Quake 1, Quake 2, Block War for AQ2, many for AHL (so far 5am, Block War, Endless Rain, No Credit, HDH, and whatever other versions there are of each) Additional Credits : The degenerate people of THE SPECIAL PLACE. The other AHL testers. Mloclam/Alice/Luke for the textures which I used as bases for a few of my own. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Play Information * Single Player : Just one start Deathmatch : Yes. 6-12 is a good player load. Teamplay : Yes. New Sound : Yes. New Graphics : Yes. New music : Yes. (?) UNZIP -WITH DIRECTORIES- INTO YOUR -ACTION- DIRECTORY If it fails, check the .res file to see where everything goes. * Construction * Base : None. Build Time : A little over a month (had to redo a few parts). Week or so for the retexture and secret. And then another month. Compile Time : P3 550 / 128mb: Three to four hours. Editor(s) used : Worldcraft 3.x Known Bugs : None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * The Hidden Love * It is the hardest one I've made so far. You must be on a roundless mode to access it. DO NOT try it in single player. Start a LAN game if you're going to try it alone or you will be very sad when you die. * * * And now, the hints. These are all I will ever give. If you e-mail me asking for hints or solutions, I will delete your mail and hate you forever. If you message me in IRC, I will ban you forever (unless you are one of the few). Ask others all you want. Post freely. Solve amongst yourselves. To get in, try the hotel interior. However, the beginning is not IN the hotel. To get to 7:00 is not terribly hard. To get to the complete end requires several completely hidden and unintuitive complex solution which in parts require two people. I have no suggestion as to how to discover these. * * * If you find either of the ways back into the real world from the secret world, DONE IN NORMAL SERVER CIRCUMSTANCES WITH NORMAL GRAVITY, then please e-mail me and tell me the full solution and I'll.. I don't know. You'll have my respect or something. One of the ways back is not death. And if you tell me the solution and skip anything I'll know you cheated and hate you forever. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Credits * Everything is by me, except: The mlo* textures are by mloclam. The two art images are by WAIO (I edited slightly). The animating spiral I tool from some optical illusion site I can't remember. The sky is Dwell by Brenda EP. The song on the stereo is Fish Scratch Fever by hide. The song in the secret that you'll never get to is Swimming Pool by Puffy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Distribution * Upload this wherever you want, just keep the ZIP intact. Use my textures anywhere as long as you credit me. Use my sound clips all you want. Naturally, no one is authorized to make any money off of anything included within this archive without my explicit authorization.
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Archive Files
Path MD5
tfc
5am.wad 05e804dc362193da76eedcf1914a73a7
gfx
dwellbk.tga 79028d6e4415c00fb9b3bf369d2c63d3
dwelldn.tga 9fdd1b5a25c59e13091bfe30a869be19
dwellft.tga bb413d6dcedb918ad04664b6092a1a38
dwelllf.tga 65006e9fdbd7a7f5d90281390a07046b
dwellrt.tga 4c6c65b08827e090a18dff37d0720da9
dwellup.tga 6a3dbe9f1d54e676ce02499eccec6377
maps
ahl_5am.bsp 92b5d58c2641b8821021a1f139920bb3
ahl_5am.txt 834e896fb5ec0c7a1b06c70593138301
sound
hondo
5am
fishscratchfever.wav e0d226ba529c513058ccc91460fc54d7
swimmingpool.wav be54fe2db6734deacc2ac80770ba8165