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conc_sim

Description
Objective: - All jumps are possible - Finish the concmap without going insane. This Is my 1st map so if you have any problems with it or want to know more about, you can get me at [email protected] on msn or yahoo or even e-mail. Its all the same Thx to Jungle-]5th[- and Indread Cold for helping with the map problems and This map wouldn't be made if it wasn't for Smokey and the good cReW to kick my lazy butt to finish this map. Thx again to anyone i missed Have fun! - Simbianmind -
Images

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Archive Files
Path MD5
tfc
conc_sim.wad f4ff85cd3cc6ca34e08922a366ddec84
gfx
env
backalleybk.tga 46bbc3400e8a0f37c09a4c9c14a4990f
backalleydn.tga 9fdd1b5a25c59e13091bfe30a869be19
backalleyft.tga 7a40eddb641cf7dd44b4d501f3067edf
backalleylf.tga a651177db1d01a7e43d59d199d5f7bad
backalleyrt.tga 9eda1bf021904ceaf1a8c50a76741eb5
backalleyup.tga 90304715d3f66053c4fba875679cd500
maps
conc_sim.bsp 817357b2ec7df594824b04c7aa444127
conc_sim.txt 8298ba1faff702eba9cb81969a201f7e
sound
conc_sim
br.wav 3c444ef88aeb7d5fa6ee5b0a74b3765b
music2.wav b06a099c44bc02646cac95b9ce8928e9
spites
fire.spr 1da3b676a347f474f776f702ac652f40
zeditor.wad 476245f59b43dd5b702af0dd1a07cadb