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conc_sim3

Description
*********** *Conc_Sim3* *********** Ok this is going to be a long one. This is now April 1 st 2007 I started hacking away at starting this map Janurary of 2006, slow eh, well i agree since then ive tried to work on it at least once a week and this is what i ended up with. Im leaving for south america tomorrow so i wanted to get this done. i didnt aim for prefection on this part of the sim series. The aim was just to get it done. There over 6777607 square feet [975975488.00 square inches] of concing / "playing" space and 65844 direct lights last i checked so i dont wanna hear that its not lit enough or its not big enough. I would of included the wad but my map is SO BIG it gave me and error so i had to include it. As far as i know this is the biggest map on the market youll find. 23 seperate jumps and they are not tiny either. I have over ermm... +8 secrets i think. If you notice the sound splicing that was me doing it and i cant be arsed to do better Sorry but i was thinking of you downloading fellas. Big thx to all my beta testers over the yrs (sry i cant remember you all), it been to long. I know smokey, myst, trojanman help to get the map rollin again when it was deleted/ or helped with some mapping questions. I should also rekkon mk3000 tyrant psychodog lt lama for some help on something at one point or another. You will also notice a lot of weak spots in texturing and erm 100 other things but hey no ones perfect. There so many thing other then the stuff i mentioned that i wanted to improve on his map but this is getting a LITTLE TO LONG IN LENGHT! (Same with this text.) So all in all I stop here this is the end of the road for me. May your glass be forever full. May the roof over your head be always strong. And may you be in heaven half an hour before the devil knows your dead. Cheers to you all Thats the only advice i got for ya. - Simbian-Mc -
Images

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Archive Files
Path MD5
tfc
maps
conc_sim3.bsp e39915ebde1dec447d9d215f92a1a610
conc_sim3.txt 7a226aa6b97b4af2d58beac479bdebe4
models
concmaporb.mdl 54286c694d9c0b4482494aae3645be5a
cru_gold.mdl f2929d18c6c5c50e54e7ba85ac4fa7da
p_glauncher.mdl a7dc4dfa61a54dd9552eff150771ca1d
p_glauncher2.mdl 944297819411dea684c2d01632fb6b2b
p_knife.mdl f9c121fe4b19b542046407cc32590749
p_mini.mdl 415efca00c5025af0467c3c5ccceee09
p_shotgun.mdl de380b2d3151f0c838161ba25ad67eb6
p_spanner.mdl 35aec369166feabf9bc2a320cdce4c83
p_spygun.mdl b192febab7e090fe9c39b2f5eec77499
sim3
3dm_bulb.mdl e48f8414788bbae8f332dc67c0beb6cb
3dm_fastcar.mdl dc92f84f4009263aee6af11ba4df9dc2
3dm_hossie03.mdl 57cd202c1fa5020bf2f5d698814ea0b3
3dm_pc2.mdl 409198b1c4b0ca0b10c51c9af4fa6c54
ceillamp.mdl 18b59aa47a7aaeb0f0d7a0c61d57f40a
couch3.mdl 2bfa6292e2461f3839075a3dadfa1b1f
cru_gold.mdl f2929d18c6c5c50e54e7ba85ac4fa7da
dispen2aa.mdl be87d627f899279bc885345fd1ef84c1
holo_light.mdl e92d9e9e57321dd6302cb5b23b5c03aa
pallet.mdl 96b1808dc1938398b11c4709231ef4b8
parkbench.mdl 10b286aabc6c50039f000d38ba9fa476
pisser.mdl 27b07ca61f64b8b103d9bf2326a52503
plant.mdl 7403ba6210d1e43571f548fc91c29341
plant1.mdl bd7f191cbcfec293784e5d2f225d7837
platefood.mdl bab20861cb3bb528318acb2b01a2a033
reeds.mdl aabb5765992616d1b390152838a7a778
refr2.mdl 8cace8f6a211a50aee338deb0920de36
sitskeleton.mdl ee87640cf085f8806b3c1103e7533877
teledevice.mdl 027b091df036297dc29e70acba498141
totempole.mdl 8647d0906beeb2c4a3d01e8dd3958a1c
tool_box_sm.mdl e14a8003768c6e183a034d61278ee2ab
sim3.wad eaed1f1669d3edcf1b8b6099392ef6fd
sound
ambience
waterrun.wav f4fc59eadf78fe8565d86806b1672008
conc_sim3
coin.wav a919903b14b22f7058dfe72a3f6b3388
lion.wav 0a500c8073be6a0350596c9ad107cb10
music1.wav df7053a60d74a4f686af2ecece179155
music2.wav 4e8598e376cff6866d9b461bbbd21961
music4.wav 0d87772675a082297cc828d502931d2c
music5.wav cc8231f732e00e917cea5736b2675451
music6.wav 89b21ee2b939c4e115a7871b4bf1fadc
sprites
gg.spr fe8bd346e0c2edc4d597150bbbafb429
hotglow.spr 2a3fede47ce0a659fef0eafddc969deb
hugeball.spr bf57061846be80bdfb802e2151036c26