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concmap_hodja_r

Description
Map: Concmap_HODJA Author: HODJA[-DF-] 12/13/2005 Objective: Basic concmap, conc through all 20 jumps to reach the end! Notes: Pretty basic map, it's my first complete TFC map. Everyone also gets quad and invincibility to both avoid death and so people can try their luck at classes other than medic and scout. I apologize in advance for the crappy end room, i had intended to make this map longer and with a more rewarding ending, but unfortunately "alloc:block full" errors made me wrap up the map before i was completely done. Special thanks to: My playtesters: Louie Tempest SlipX And also to everyone from The Deviant Force for their help and support. Any questions, comments, bugs, errors, suggestions, etc. please contact me! This is my first map, so i'm still learning. E-mail me @ [email protected] or contact me through AIM @ HODJA. Install instructions: I assume everyone knows how to install TFC maps if you're downloading/reading this, but just in case: extract (keeping the folders) into the Team Fortress Classic folder (should look something like this: "C:\Program Files\Steam\SteamApps\[email protected]\team fortress classic"). If for some reason your zip program doesn't extract path names, extract the .bsp and the .txt into the tfc\maps folder, the tele1.spr into the tfc\sprites folder, nd the .wav file into the tfc\sounds\HODJA folder (you'll need to make this folder manually) Thanks for playing! -------------------------------------------------------------- Map: concmap_hodja_r Author: HODJA[-DF-] Revised by: Lt Llama, span Beta tester: Galdur, span, Lt Llama August 20 2007 concmap_hodja has been used as one of the tryout maps to Euroskillz Ez guild. Some people had problems with low fps and lag because it wasnt compiled with rad. I asked Hodja if I could have the rmf file and behold, he was a nice guy :). Things fixed in the _r version: * MAX_PATCHES FIX: Added -sparse to rad compiler * Max viewable distance FIX: Changed from default 4096 to 8192 * Finish room FIX: Moved info_teleport_destination. The player got stuck before. Added a light. Now the end room works as intended I think. Also changed fritcion and added a friction reset at start. * Redone lights FIX: Moved some lights away from the walls to not have such bright light effect on the surfaces. * Changed spawn and bag angles
Images

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Archive Files
Path MD5
tfc
maps
concmap_hodja_r.bsp 907a75d265948433467463261995e79f
concmap_hodja_r.txt caab050fc64e497e38e4647f23efbcdd
sound
hodja
moveit2.wav cc3bc90c3ebd9e146252be30c450dac8
sprites
tele1.spr 6a641690bcf9dc7f0f54c2f073b59154