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concmap_wizardface

Description
Map details and specifications: Concmap_wizardface, by Fallout. Three difficulty levels: easy = blue ball medium = yellow ball hard = red ball Five jump points: Jump 1 = blue team logo advanced start Jump 2 = red team logo easy start Jump 3 = green team logo intermediate start Jump 4 = yellow team logo easy start Jump 5 = neutral teleporter very challenging start The map looks less retarded when using default brightness, gamma and lightgamma settings; 1, 2.5 and 2.5 respectively. Gameplay brief: * To avoid confusion, I recommend you read the following: There are two teams: a blue team, the Mindless Drones following the routes I have set; required to pick up a ball relating to the difficulty ================================ Blue ball = easy difficulty; Yellow ball = medium difficulty; Red ball = hard difficulty; ================================ the blue player must then choose which jump to start from by entering one of the five jump portals. Once at the jump point, there are three buttons, coloured in relation to the difficulty (blue = easy, yellow = medium, red = hard). When shot, the button will show a guide displaying the path the player must take in order to complete the jump. When you complete the jump, enter the end-of-jump teleporter and select either the medium ball and go back to the same jump, or collect the easy ball and go onto the next jump. Note: blue players have numerous hidden teleporters to contend with (they are necessary, yo); there are various visual clues (map architecture) indicating where teleporters may start and end. Have fun finding them :P The next team (red team), are Freestylers, more for those who wish to create their own path from one jump to another or those enraged by the invisible teleporters, and particularly good for developing challenges. End of waffle. * You may or may not be more confused after reading the above. The obligatory thank you section: Lt Llama and his wonderful services! Wubskis and Renegade for suggesting I stick with this idea. Wubskis again for spotting a few bugs, and providing an idea which improved the guide system somewhat. And uhhh, other people...
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Archive Files
Path MD5
tfc
gfx
env
spacebk.tga c66177b3e242cc6c3bee6c69af14bea2
spacedn.tga a6ab22bde7bb8b982f12ae5b3427c1d3
spaceft.tga 4132d952c583f03b03b4859dd0f3da09
spacelf.tga ebc7380784d84a4f7c0e47b4014a60a7
spacert.tga ca25d4204f5c6e35de5f49cdbe9bbaea
spaceup.tga 0497d08ea4501f5173cdf9431c93a9ef
maps
concmap_wizardface.bsp d3e9299ad088eb6105a0bcbd8b5d26d1
concmap_wizardface.txt e223af07fb71d9e2f12729c8ff750c5f