fortress_3_fm
Description
FORTRESS: Part 3
Escape map for
Hint: Pay attention to text. Some pieces are key
for your understanding of what is happening.
Hint: A flashing texture on a boss means to shoot
that specific area.
Hint: You may receive weapons in different areas
to progress. Remember to check your weapon
inventory by hitting number keys (default).
_________________________________________________
Music from two Contra PS2 games and
Unreal Tournament III PC.
Thanks to all of the private beta and open server
testers.
Thanks to the creators of the Part 1
mech boss and train prefabs which were
built.
Thanks to everyone that models, sounds, sprites,
and textures originally came from.
Map by dougie
[email protected]
Images
No preview images uploaded.
Archive Files
| Path | MD5 |
|---|---|
| tfc | — |
| maps | — |
| fortress_3_fm.bsp | 4aa13ca91b6b91fa9f9dc30e8c5d0e00 |
| fortress_3_fm.txt | 2d4c56e2702b7dd373d0f06250f0e957 |
| shipwrecked.wad | 4402e87d02065c588e914351ae4b124f |
| sound | — |
| dougie | — |
| button.wav | 2274b70da26fa8b6bf333864f154cef2 |
| forcefield.wav | 7db9fb8163021ca82ba0371cce084c3a |
| groan.wav | 0f6b4224ac6d21b483306d026e3b8cfa |
| lava.wav | 91d5de093850448be625329147550276 |
| machine.wav | 20d4282ebcaa72c8c0f414bc3eb794b3 |
| music | — |
| re1movie.wav | 9aa0295b50527341ba3fba6e7c6f0b7f |
| punch.wav | d6be8c7d9ef49a2afaefc9fa3d1830ad |
| red_down.wav | 4a394292424f4a4300c3d26bdb50e6ce |
| relaxingnoise.wav | 290c31583179d9850ca1f281f5373b3d |