fortress_3_fm

Description
FORTRESS: Part 3 Escape map for Hint: Pay attention to text. Some pieces are key for your understanding of what is happening. Hint: A flashing texture on a boss means to shoot that specific area. Hint: You may receive weapons in different areas to progress. Remember to check your weapon inventory by hitting number keys (default). _________________________________________________ Music from two Contra PS2 games and Unreal Tournament III PC. Thanks to all of the private beta and open server testers. Thanks to the creators of the Part 1 mech boss and train prefabs which were built. Thanks to everyone that models, sounds, sprites, and textures originally came from. Map by dougie [email protected]
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Archive Files
Path MD5
tfc
maps
fortress_3_fm.bsp 4aa13ca91b6b91fa9f9dc30e8c5d0e00
fortress_3_fm.txt 2d4c56e2702b7dd373d0f06250f0e957
shipwrecked.wad 4402e87d02065c588e914351ae4b124f
sound
dougie
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groan.wav 0f6b4224ac6d21b483306d026e3b8cfa
lava.wav 91d5de093850448be625329147550276
machine.wav 20d4282ebcaa72c8c0f414bc3eb794b3
music
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punch.wav d6be8c7d9ef49a2afaefc9fa3d1830ad
red_down.wav 4a394292424f4a4300c3d26bdb50e6ce
relaxingnoise.wav 290c31583179d9850ca1f281f5373b3d